YAKIN, Muhamad Aminul; MARDHIAH, Siti; MARDHATILLAH, Hannami; FEBRIYANTI, Della. Permainan Werewolf untuk Mengurangi Intensitas Penggunaan Gadget Pada Siswa SMP. Culture education and technology research (Cetera), [S. l.], v. 2, n. 2, p. 221–227, 2025. DOI: 10.31004/ctr.v2i1.129. Disponível em: https://cetera.web.id/index.php/ctr/article/view/129. Acesso em: 6 oct. 2026.