Yakin, Muhamad Aminul, Siti Mardhiah, Hannami Mardhatillah, and Della Febriyanti. “Permainan Werewolf Untuk Mengurangi Intensitas Penggunaan Gadget Pada Siswa SMP”. Culture education and technology research (Cetera) 2, no. 2 (June 1, 2025): 221–227. Accessed October 6, 2026. https://cetera.web.id/index.php/ctr/article/view/129.